If you are signed in and inspected, or at least standing in line to be inspected AT 10AM, you can play. Format dependent on number of available fighters.
<from this point forward, all times listed are approximate>
1100 Red Tower Rapier Champion Tourney
Hosted by the current Red Tower Rapier Champion, Ld. Piers Simmons. Straight Double-Elimination, possibly modifications to be announced at host’s discretion. Winner gets custody of the distinctive Red Tower cloak for a year, and the title Red Tower Rapier Champion.
1300 Red Tower Baron’s Prize Rapier Tournament
Trash talk has already begun..
In the 14th and 15th centuries, mercenaries known as condottieri plied their trade throughout the Italian peninsula. Their tactics were focused as much on economics as on actual warfare. In this tournament, success lies not only with the one who has the most skill with a blade, but also the one who best controls their purse strings.
The tournament will be set up as round robin pools, and each fighter will begin with five coins. For any given bout, a fighter may choose to pay their opponent a certain number of coins based on their opponent’s reputation for skill: 3 for a Master of Defence, 2 for a Captain of the Order of the Blade, 1 for anyone else (bribes may be refused or renegotiated). This payment will score the bout as a win for the one who buys it, and only one party may accept a bribe. The bout must still be fought “for show”, and the one who takes the bribe may also score a win.
There will be one prize for the fighter who scores the most wins, and another prize for the fighter who ends up with the most coins. Both prizes may not be won by the same fighter.
1430 Armored/Rapier Team tournament.
Find an armored fighter to team up with. Each team consists of one armored fighter and one rapier fighter. (Masters of Defense, please do not team up with Knights. Please?)
Each round is 2-out-of-3, one bout on each field. If one team wins both bouts, their team advances.
If a third round is required to decide the match, all fighters take their respective fields, and “Lay on” is called on both fields simultaneously. The first person to defeat their opponent takes the round, and their team advances.
If a set of fighters double-kills in the third bout, they do not refight unless the other field is inconclusive.
If both field double kill or kills from opposite teams are considered simultaneous then the third round will be refought.
If there is time, perhaps a pick-up melee tourney.
Whenever time permits and a marshal is available to observe, field will be open for pickups.